About me

Hey there! I'm Benjamin, a Head of Design and Product Leader who wields code and illustration like a digital Swiss Army knife. By day, I have spent the last 15+ years crafting user experiences for massive global platforms, from scaling products to 140M+ users at Google (Waze) to designing monetization loops that drive startups to profitability. Whether I’m building and mentoring elite design teams, scaling DesignOps, or diving deep into product strategy, my goal is always to align high-fidelity craft with hard business outcomes.


But leading teams and wrangling complex product ecosystems is just the first level! When I'm not aligning roadmaps or obsessing over the perfect micro-interaction, I'm a passionate explorer of creative mediums. Music? I play the guitar and build digital-hybrid loops. Video games? I love both playing them and getting my hands dirty building them, currently, I'm the sole creator architecting a 5-world puzzle-adventure game.


Beyond the tech world, I'm a self-proclaimed hummus connoisseur (#priorities), a wanderer with a thirst for new cultures, and a lover of philosophical discussions that delve into the beautiful absurdity of the world (bonus points for post-discussion movie and Studio Ghibli marathons).


Let's connect! I'd love to hear about how we can scale your product, or simply bond over a shared love of good food, the boundaries of generative design tools, Studio Ghibli magic, or the thrill of creating the next great game or song.

Experience

Experience

Revyze

Founding Designer

Sep 2024 - July 2026

Paris, France

(Remote from London, UK)

  • As the founding designer, operated as the sole design function (product, visual, UX writing) in the company, instilling experimentation and high standards.

  • Architected mobile-first gamification loops (XP, badges, weekly events) that increased M1 retention by 15% and boosted avg session length by 60%.

  • Led end-to-end design for core monetization flows, including subscriptions and micro-transactions, lifting free-to-paid conversion by 3% and trial-to-paid by 40% in the first quarter.

  • Partnered with founders on product strategy and international expansion milestones.

Experience

Yubo

Head of Product Design

Sep 2020 - Jun 2024

Paris, France

(Remote from London, UK)

  • Led a multi-disciplinary team (design, research, content) and set a cohesive product design strategy.

  • Standardized design processes and scaled DesignOps across iOS/Android, accelerating feature delivery to a 2-week sprint average without compromising product quality.

  • Directed the design of premium and micro transaction features, directly contributing to a 130% increase in MRR, driving the company to profitability/profit break-even.

  • Tight collaboration with execs and PM/Eng on roadmap, KPIs, and experimentation.

Google (Waze)

Head of Product Design

Aug 2018 - Aug 2020

Senior Product Designer

Sep 2013 - Aug 2018

Tel Aviv, Israel

  • Owned product design across Driver App, Carpool, Ads, and in-car integrations.

  • Built, managed, and cross-functionally embedded a 10+ person design team across 10 distinct product squads, directly increasing design shipping velocity and cross-platform UX consistency.

  • Established a unified design language and raised UX consistency across platforms.

Bezalel Academy

Co-lecturer

Oct 2013 - Jul 2014

Jerusalem, Israel

  • Co-led the “Design of Playful Environments” studio course, delivering lectures on video game design and gamification principles.


  • Provided design feedback and mentorship to students, contributing to curriculum development.

mantis. (NGSoft)

Web Designer

Sep 2011 - Aug 2013

Tel Aviv, Israel

  • Designed and developed intricate information architectures and user interfaces for high-profile clients such as Amdocs, James Richardson, Microsoft, and Tel Aviv Student Union.


  • Created comprehensive branding solutions, ensuring client satisfaction and brand coherence.

Projects

Projects

Disco Dungeon

Lead Visual Artist

Mar 2020 - Present

London, United Kingdom

  • Owning end-to-end visual DNA (characters, environments, UI/UX, VFX) and bridging design with engineering through direct integration and optimization in Godot.

Education

Education

Bezalel Academy of Art & Design

B.Des of Visual Communication - Interactive design department

Oct 2007 - Jul 2011

Jerusalem, Israel

St Genevieve Institut - Technologic & Art High School

European Baccalaureate of Applied Arts

Sep 2003 - Jul 2005

Paris, France

Disciplines

Disciplines

  • Product Design

  • Web Design

  • Digital Design

  • Coding / Vibe Coding

  • User Interface Design

  • User Experience Design

  • Design Systems

  • Prototyping

  • Brand Design

  • Product Strategy

  • Motion Design

  • Graphic Design

  • Art Direction

  • Video Editing

  • Game Design

  • Illustration

  • Concept Art

  • Animation

  • Design Management

  • Design Mentoring

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK